![]() ![]() Deeper levels contain more powerful monsters and better treasures. A staircase on this level descends into a series of randomly generated underground mazes. ![]() The player begins the game with a limited number of items on a town level consisting of six shops: (1) a General Store, (2) an Armory, (3) a Weaponsmith, (4) a Temple, (5) an Alchemy shop, and (6) a Magic-Users store. ![]() Warriors possess no additional abilities. Mages, Rangers, and Rogues can learn magic Priests and Paladins can learn prayers. Class further determines statistics, as well as the abilities acquired during gameplay. One then selects the character's "class" from the following: Warrior, Mage, Priest, Rogue, Ranger, or Paladin. Racial selection determines base statistics and class availability. The player first chooses a "race" from the following: Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll. Moria begins with creation of a character. Among other improvements to Rogue, there is a persistent town at the highest level where players can buy and sell equipment. As with Rogue, levels are not persistent: when the player leaves the level and then tries to return, a new level is procedurally generated. The player's goal is to descend to the depths of Moria to defeat the Balrog, akin to a boss battle. Moria was the basis of the better known Angband roguelike game, and influenced the preliminary design of Blizzard Entertainment's Diablo. Moria, along with Hack (1984) and Larn (1986), is considered to be the first roguelike game, and the first to include a town level. The objective of the game is to dive deep into the Mines of Moria and kill the Balrog. ![]() The Dungeons of Moria, usually referred to as simply Moria, is a computer game inspired by J. GNU General Public License v3 or any later version ![]()
0 Comments
Leave a Reply. |